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Extended Reality (XR)—Transforming Learning, Work, and Play

Extended Reality (XR), which blends VR, AR, and MR, is going mainstream in 2025. Classrooms are embracing XR simulations for science and history, while businesses use virtual workspaces for global collaboration. Entertainment has taken a leap with hyper-realistic gaming and interactive storytelling.

XR is also changing retail: consumers try on clothes or preview home furnishings virtually before buying. As headsets become lighter and content ecosystems expand, XR will become an everyday part of education, work, and leisure—making digital-first experiences more immersive than ever.

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